![]() Just look at the changes they had to make to one of the JotL lvl 5+ cards (class Voidwarden lvl 5) because they hadn't planned for obstacles that do things! You need only look at the accepted fan-design contest scenarios to realize that's going to cause issues. The amount of under-the-hood shortcuts used to get GH Digital to where it is now mean that a FH Digital is very much not a simple "just reuse the old code" task. ![]() People are over-optimistic about how long it will take for FH Digital to exist, period. Having a put together mod like TTS Enhanced, however, would be a much larger task, though certainly still quicker than the time it will take for a theoretical FH Digital to be made. That's relatively quick, but is just a stack of objects you need to sort through yourself. At its core, a TTS mod really just requires someone scanning the bajillion cards in the box and uploading them. Remember that whatever is inside the spoiler tags will be completely dark so you should provide some sort of hint/indication before the tags like so:Īnd don't forget when talking about the locked advanced classes that you can also reference them by their numerical order inside the box.Ī FH TTS depends on what exactly you're looking for. "Flairs" helps to categorize your post for easier browsing and searching. Follow the rules laid out in the content creator guidelines. In summary, do not link to products which use Gloomhaven assets without Cephalofair Games' permission. Violating posts or comments will be removed without warning.Īll user posts and comments are expected to follow reddiquette.įollow the third-party products rules outlined here. Unrelated posts low effort posts may be removed.įollow the spoiler rules. Posts should be discussion-oriented and related to Gloomhaven. In the process players will enhance their abilities with experience and loot, discover new locations to explore and plunder, and expand an ever-branching story fueled by the decisions they make. Gloomhaven is a cooperative game of tactical combat, battling monsters and advancing a player's own individual goals in a persistent and changing world that is ideally played over many game sessions.
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